Today XR launched its opening View the big news Last month to celebrate the most important news around the world. These headlines highlighted some of the most significant milestones in the Virtual, Augmented, and Mixed Reality (VR/AR/MR) industry, as companies continue to rise and fall between competitors.
Advancement across the immersive sector has led to new product launches and collaborations between companies, allowing for the convergence of metaverse action platforms. These efforts will ultimately create a framework to organize the future spatial communication platform and drive growth and innovation.
For the discussion, XR Today hosted panel discussions with the following entities,
- Kevin O’Donovan, Co-Chair, VRARA Industrial Metaverse and Digital Twin Committee
- Andre McQueen is a privy lecturer at the University of the Arts London
Report says Roblox to join Meta’s to-do list
talking on The future of serious gaming innovation And the collaboration on XR, including the Meta’s collaboration with Roblox, was called by O’Donovan “a very positive step.”
He stressed that the Metaverse is an interoperable platform because it will not be “just one thing” and will also facilitate Moving between worlds smoothly.
Speaking further, he said,
“Looking at the internet, Apple and Google over the last few years we started, and we could end up with a lot of ‘walled gardens.’ All companies are starting to collaborate with each other. They all obviously have vested interests, but I see that as a positive. I think working together will drive a lot of benchmarks, where people will say, ‘Oh, things don’t fit your standards. We need to fix that.’ I think it will speed up some of the interoperability, and I think most companies realize that no one can do everything.
McQueen also stated that interoperability is essential and that people will “win together” and “lose together”, citing a mathematical analogy.
He explained that if companies did not “play together as a team”, the industry would suffer as a result of becoming “too divided”. This would create problems for the development of the Metaverse and XR in general.
Furthermore, doing so would eliminate or reduce friction by allowing metaverse users to access digital experiences. It is to explain,
“I think it could be a case of necessity, by having [the digital worlds] Play together. […] In relation to these partnerships, some will “marry” and some will “divorce.” I look forward to seeing how some of them can become part of a TV series, but overall I think the idea of companies working collaboratively makes sense in the end.”
Stepping in, O’Donovan noted that Roblox’s efforts to develop the Metaverse will gain significant benefits from working with virtual and mixed reality (VR/MR) headsets like the Meta Quest 2, Quest Pro, and upcoming Quest 3 hardware.
He said it was “mind boggle” what immersive experiences would look like on such devices.
In addition, the news of deepening cooperation with Roblox from XR Industry has also attracted O’Donovan’s attention. he added,
I’m a bit of a geek and got into Roblox and different games. What’s amazing is that if you want to create a game in Roblox, the editor is not like Omniverse, Blender, Unity, Epic Games from NVIDIA, etc, but it’s still a complete editor. You can go ahead and create Factory-like environment and then doing great things, from the inside out, [or design] Treasure hunt for company employees
In conclusion, he mentioned that he found it great that people could create custom environments using Roblox and similar platforms.
Where do you think of us? [in relation to Roblox]There are only little children playing.
The analyst says Meta could release Quest 3 in 2023
When asked about the rumored Meta Quest 3, McQueen wanted to know the specs of the device. It also raised questions about improvements in speed and visual clarity from specific areas.
Despite this, he believed it would still be an incremental step, saying, “I think it’s a very short period of time to see any exciting, amazing new things that don’t exist within the typical pipeline.”
he added,
“I’d be really interested to see what they do in terms of presentation [Snapdragon] chipset and what it will do for graphic capabilities. I also want to see how this can really go up [markets] And how consumers or consumers will interact to enjoy their experiences, where they can live up to the next level [to where] We start to see progress [in] The long-term. “
O’Donovan added that he agreed with McQueen that the Meta could surprise fans with the device despite not being aggressively advertised in public. He stated that if the Meta released a software developer kit (SDK) for Quest 3, it would allow developers to appreciate the hardware’s capabilities.
He also agreed with McQueen that the device would become a step-up from Quest 2 with its arcade, which would “unlock all kinds of things” through its collaboration with Roblox.
Speaking of his previous experience working with Intel, he referred to a period in the mid-1990s when the chipmaker was developing and publishing progressively faster chips.
People focused more on how the device was designed, how the weight was distributed with the battery, and other features.
Speaking of more competition with rival companies like ByteDance, Pico Interactive, HTC VIVE and Valve Steam, O’Donovan explained,
In my industry, and the industrial metaverse as well as more enterprise-ready hardware platforms, there’s a very different consumer out there. You have IT staff to do the management of cyber security devices and other occupations. Not sure what [Meta CEO and Founder Mark Zuckerberg] It will, but it depends on the price point. If they lower the price point for consumers, that opens up a whole different cauldron of worms as more people have access to the technology.